the slide in the presentation that gave me and my partner an interest.

"Games and Rituals

The type of symbols and traditions that are celebrated across the world for different events and times of the year show how simple interactive rituals and objects can contain significant meaning and also be great fun.

These might give you clues about the type of objects you might make or the sort of ritual you might invent to communicate your quote."

source: moodle 

we were interested in this as an idea of a game for our interaction seemed fun and i think it fits with our quote well.

Image result for pokemon go"

Pokémon Go is a 2016 augmented reality mobile game developed and published by Niantic in collaboration with The Pokémon Company for iOS and Android devices.

Developers: Niantic, The Pokémon Company

This is a great example of a game that is interactive as it actually makes the user move around to play the game. 

Image result for kinect game"

another example above, kinect xbox one. Although you're to really learning anything from these games it does bring a sense of enjoyment and a playfulness that we want to bring into our own project 

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Rosapark - Thalys Train Network Promotion

i like this installation because it actually lets the user use the installation. however it might not be convenient or hygienic as you need headphones to actually listen to the sounds in the installation. and you if don't have your own headphones you can't experience it. So i like more of the interaction idea of this rather than the convenience of it. 

 

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I liked this idea how using actual money to increase the value was quite humorous in a way as although it can't be used as money anymore its like a famous drawing now that's even better than £20. Although i really liked the concept i won't be doing anything involving money as i actually need my money to survive and id rather not take the risk. the idea is great though!

Interact


snarkitecture

 

The beach

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The Beach is an interactive installation that reimagines the familiar natural and cultural elements of a day at the beach, to create an unexpected and memorable experience for people of all ages.

From looking at the Snarkitecture website this is the one that i felt that was more fun as they use a whole stadium to displaying the installation which i think works very well with this kind of project as when thinking of a beach it is not typically small but a large amount of area is covered. An ocean of over one million recyclable, antimicrobial plastic balls is used to resemble the space of water and lets users interact with them just as if they were at the beach by "splashing" or playing in the sea.

I think this was successful as yes its supposed to feel like you're at the beach but this installation helps you experience that but in a convenient way, without the messy ness of the sand or dampness it has a modern twist by taking the natural features of a beach away. This is what also makes it memorable as seeing a million recycle balls is not an everyday find and the absence of colour gives it a unique emptiness which is ironic as that is the opposite of a beach. 

source: https://www.snarkitecture.com/the-beach

 

Loop 

Drawing inspiration from COS's connection to playful, modern design, we created an interactive installation based on the childhood memory of marble games.

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This installation what i first found interesting is how it was baised on childhood memories. A sense of nostalgia. The way i like to interpret this installation is when each ball is placed on it represents as one childhood memory or experience, the loop is the journey of life and confusioning twists and turns of life. All the balls in the last image are collect memories that stay with the person.

What makes this installation successful is that it makes the person think and reflect its meaning of the movement of the ball just like how i did when interpreting it in my own sense as we all had childhoods. Its memorable as it allows to stop and think when the ball is in movement and all you can do is watch.

source: https://www.snarkitecture.com/loop

 

 

all photos above taken by: Noah Kalina

 

Maze interactions

"The second meaning of maze is philosophical and it relates to the contemplative experience of life and self dealing with the concepts of freedom of choice, fear and “getting lost”. In many cultures labyrinths are considered contemplative tools, a “meditative walk” for personal and spiritual search and transformation. In other words a place where you meditate on life, on its twists and turns, the good and bad choices you are free to make"

this is exactly what me and my partner where linking the idea of a maze to. something that represents your own life and you figuring out your own way with the twists and turns that goes on in our own life which is the decisions we make.

"The idea is always on the move, constantly changing and transforming"

As human beings our sense is always on the move and its always changing as we get exposed to new things therefore is develops to be more personal.

source: http://visualpilots.com/portfolio/time-shifting-maze/

 

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timeshiftimg maze- “as one journeys through the labyrinth and the path opens up before them, a process to and from the unknown takes place. Therefore the labyrinth can be seen as a concept which does not have a beginning or an end

A labyrinth is not a maze or a puzzle to be solved but a path of meaning to be experienced

Through its twists and turns, its ancient spaciousness holds everything we experience -- our minds and emotions, our physical beings and our spirits, our losses and gains, our successes and failures, our joys and sorrows.

source: https://www.huffpost.com/entry/meaning-of-life_b_1584775?guccounter=1&guce_referrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmNvbS8&guce_referrer_sig=AQAAACLk8jX7md_X7pWEWnEJq_PzKpVr0AV5riwtXBroQSb36fkj3qrXQMkrxfpIbOLYqUxK-OHrv5rDX6PnmLg39U2dpQJjB-AMpU2JgZIQ-ZS2OCJE-IjFqAy0CFXsoTSA19BtaTZvbW_vIWNG27XsuwHAaGO_KmIiT4FMtS6DWOMK

implying this sort of metaphor into our game.

although our game isn't something you need to be in physically it does have the same concept of you having to think which exit you're going to take. What i find interesting about labyrinths is how you are physically put into the installation and its like you decide which path you're going to take. your decision. 

daniel eatock

putting random objects together to see how they interact.

 

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i got intrigued by this because of how abstract this concept is. finding the relationship between two objects that don't have anything in common and it's finding this visual narrative that's almost comical because as we the audience now the objects aren't supposed to go together especially the high hill and the cactus. 

source: https://shop.perimeterbooks.com/products/daniel-eatock-one-1-partial-repetitions-integral-impermanences

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-Roman Ondak, Measuring the Universe

i liked this interaction as i felt it was quite sentimental in a way. its simple but i think its very effective as its just one big plain white room sort showing how as a society how similar all our heights can be. you look at the picture where its like a straight line going around the room and i just really like how that line was made from thousands of people from using their heights. 

hattie newman - still life photographer in london.

contruction idea using these materials? it may cost too much though

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rainbow-hued light labyrinth by brut deluxe forms an immersive infinity room in china

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could take this maze idea to a bigger scale for our interactive project

source: https://www.designboom.com/art/brut-deluxe-yuzhou-immersive-light-labyrinth-china-01-16-2017/

 

Camille Walala

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Artist Duo STALLMAN Create ‘Canvas On Edge’ Collection

 

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looking into the quote given to me and my partner more

Our quote given to us

"there is no easy way of becoming a good painter"

i decided to look into what kind of person Joshua Reynolds (the person who said the quote above) was. Below is from a book called "Seven Discources on art" by Joshua Reynolds 

 

"Some who have never raised their minds to the consideration of the real dignity of the art, and who rate the works of an artist in proportion as they excel, or are defective in the mechanical parts, look on theory as something that may enable them to talk but not to paint better, and confining themselves entirely to mechanical practice, very assiduously toil on in the drudgery of copying, and think they make a rapid progress while they faithfully exhibit the minutest part of a favourite picture.  This appears to me a very tedious, and I think a very erroneous, method of proceeding.  Of every large composition, even of those which are most admired, a great part may be truly said to be common-place.  This, though it takes up much time in copying, conduces little to improvement.  I consider general copying as a delusive kind of industry; the student satisfies himself with the appearance of doing something; he falls into the dangerous habit of imitating without selecting, and of labouring without any determinate object; as it requires no effort of the mind, he sleeps over his work; and those powers of invention and composition which ought particularly to be called out and put in action lie torpid, and lose their energy for want of exercise."

i interpret the above as in terms of art, you can't just copy to become good. don't do it to just satisfy yourself by just copying the work. Without taking or learning something from the piece of work you will not grow and it won't improve your area of work. In relation to the quote given to us, "there is no easy way of becoming a good painter" this is advice but not a solution. He's saying you need to learn in your own way when studying the art and there's no right way because everyones produces work differently. If there was an answer to this quote everyone's work would look the same and it would defeat the point of art being creative. there are no rules. You can't always rely on the technical side of things when learning.

during my research about Reynolds it seems that he contradicts himself a bit. Like in this quote 

According to Reynolds his advice is  to strike the imagination to the viewer, to inspire in the viewer "something like inspiration." Especially When he is talking of Michelangelo does Reynolds speak of art as uplifting, as raising the mind.

"If you Should not relish them (Michelangelo and Battaelle) at first, which may probably be the ease. never cease looking at them till you feel l something like inspiration come over you, till you think every other painter inspired in comparison, and to be admired only for petty excellences."

it's like Reynolds only admires michelangelo and battaelle and they are are the standard that you have to be at to be considered the best for him. Yes they might have very high standard of work but its because its their method.

In my opinion your sense of taste develops to a much higher standard when you look at the works of the ones you like. Your tastes develop quicker than your skill. which is why sometimes i'm unsatisfied with my outcomes as my sense of taste didn't quite match up to my skill. 

Although i don't really agree with sir Joshua ideologies i think when you consider the quote "there is no easy way of becoming a good painter" its best to really open your mind to your own Intepretions because you'll get more out of it. i don't believe in the idea of there's this one ideal artist and how they produce work is the perfect way. i think in order to produce your own authentic work you should be very experimental as that's when you develop your own sense of style. Like when me and my partner where discussing we said that indeed there is no straight way or right way of becoming a good painter.  

 




 

"A labyrinth is an ancient symbol that relates to wholeness. It combines the imagery of the circle and the spiral into a meandering but purposeful path. The Labyrinth represents a journey to our own center and back again out into the world. Labyrinths have long been used as meditation and prayer tools."

source: http://www.lessons4living.com/labyrinth.htm

we want to use the concept of our maze game like this but in a artistic way as in we want to show people that everyone finds their artistic path differently 

 

 

how did labyrinths start?

The earliest reported labyrinth was a two-story stone building in Egypt, described by the Greek historian Herodotus, but the name comes from the Cretan structure in the myth of Ariadne, Theseus, and the Minotaur, a pattern that also appears on ancient Cretan coins. In the Christian Middle Ages, labyrinths were often formed with colored paving stones in the floors of cathedral naves, especially on the Continent. Later, labyrinths were sometimes constructed of turf, herbaceous borders, or hedges--frequently in maze patterns and especially in England.

source: https://www.theosophical.org/publications/quest-magazine/1276-the-layrinth-a-brief-introduction-to-its-history-meaning-and-use

synonyms for the word "labyrinth"

maze, warren, network, complex, web, coil, entanglement, tangle, web, morass, jungle, snarl, twist, turn, complexity, confusion, complication, entanglement, convolution, intricacy. jumble, mishmash, hotchpotch, hodgepodge, perplexity.

i think this opens up our maze game to be more than just a game and this is how were thinking of communicating our quote through the game so that the people interacting with our maze can take something away from it.